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ASM (89)
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Showing: 0 - 10 of 90 | Sorted by Next ->
1) JumpRelease_Rad.asm v1.0 posted by wolfmerrik
Downloads: 1949 (2 Users) | Rating: This has not been rated yet
Desc: This is the new release script for the double/multijump. For details on how to use this script, check out: [link] It uses this this script as well for the full effect: [link]
2) DoubleJump_Rad.asm v1.0 posted by wolfmerrik
Downloads: 3334 (2 Users) | Rating: This has not been rated yet
Desc: A brand new multi-jump script recode. Saves on math operations over the old one, eliminates the "hold a" bounce bug, and just works better! For details on how to use this script, check out: [link] It uses this this script as well for the full effect: [link]
3) Double Jump: varDoubleJumpRelease.asm posted by wolfmerrik
Downloads: 100 (1 Users) | Rating: This has not been rated yet
Desc: This script will be called when the "A" button is released For more details on how to use this, check out this thread: [link] To use this, you will need to add both these lines to SystemVariables: canDoubleJump .dsb 1 didDoubleJump .dsb 1 This file is one of the three files needed for this to work: [link] [link] [link]
4) Double Jump: playerDoubleJumpPress.asm posted by wolfmerrik
Downloads: 282 (1 Users) | Rating: This has not been rated yet
Desc: This script will be called when the "A" button is pressed For more details on how to use this, check out this thread: [link] To use this, you will need to add both these lines to SystemVariables: canDoubleJump .dsb 1 didDoubleJump .dsb 1 This file is one of the three files needed for this to work: [link] [link] [link]
5) Double Jump: playerDoubleJump.asm posted by wolfmerrik
Downloads: 118 (1 Users) | Rating: This has not been rated yet
Desc: This script will be called when the "A" button is Held For more details on how to use this, check out this thread: [link] To use this, you will need to add both these lines to SystemVariables: canDoubleJump .dsb 1 didDoubleJump .dsb 1 This file is one of the three files needed for this to work: [link] [link] [link]
6) varJumpRelease Fix posted by wolfmerrik
Downloads: 133 (1 Users) | Rating: 5 (1 votes)
Desc: The platform tutorial's jump release code had an error which allowed the player to fly by mashing. This fixes it
7) Top-Down 8-Directional Movement posted by mistsonata
Downloads: 98 (1 Users) | Rating: 5 (1 votes)
Desc: Details on how to install script can be found here: [link] This script also requires the movement_tables.txt file, which can also be found in the link provided, or here: [link]
8) Debug Print posted by wolfmerrik
Downloads: 31 (2 Users) | Rating: 5 (2 votes)
Desc: A custom MACRO for creating a "Debug" value that can be displayed (via HUD). Great for analyzing values, etc.
9) Monster Block posted by wolfmerrik
Downloads: 999 (0 Users) | Rating: This has not been rated yet
Desc: This script was available originally as tile type 8 in the beta and allows for a tile that is walkable by the player, but not the monster.
10) Comprehensive Super Mario Bros. Disassembly posted by wolfmerrik
Downloads: 75 (1 Users) | Rating: 5 (1 votes)
Desc: This is the 6502 ASM code for the original SMB, it is well commented and may be a good place for people to get an idea of how this game works. Better details and instructions are in the comments of the code itself. Definitely a good place to start getting ideas.
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