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Showing: 0 - 10 of 199 | Sorted by Next ->
1) JumpRelease_Rad.asm v1.0 posted by wolfmerrik
Downloads: 1948 (2 Users) | Rating: This has not been rated yet
Desc: This is the new release script for the double/multijump. For details on how to use this script, check out: [link] It uses this this script as well for the full effect: [link]
2) DoubleJump_Rad.asm v1.0 posted by wolfmerrik
Downloads: 3332 (2 Users) | Rating: This has not been rated yet
Desc: A brand new multi-jump script recode. Saves on math operations over the old one, eliminates the "hold a" bounce bug, and just works better! For details on how to use this script, check out: [link] It uses this this script as well for the full effect: [link]
Preview Image3) Topdown and friends - Path pack posted by functionalform
Downloads: 27 (3 Users) | Rating: 5 (1 votes)
Desc: a bunch more paths suitable for topdown games, but also bringing some sidescroller buddies along with it. made for quickly assembling screens with buildings. bonus features: additional tiles to work hand in hand with the topdown paths. (see preview pic for reference.)
4) Platformer Recoil Script posted by wolfmerrik
Downloads: 476 (2 Users) | Rating: This has not been rated yet
Desc: This script should replace the current "DetermineRecoilDirection", Found in the Physics Script. It basically replaces it with a more platformer friendly recoil. The post on NESMakers about this can be found here: [link]
5) Double Jump: varDoubleJumpRelease.asm posted by wolfmerrik
Downloads: 100 (1 Users) | Rating: This has not been rated yet
Desc: This script will be called when the "A" button is released For more details on how to use this, check out this thread: [link] To use this, you will need to add both these lines to SystemVariables: canDoubleJump .dsb 1 didDoubleJump .dsb 1 This file is one of the three files needed for this to work: [link] [link] [link]
6) Double Jump: playerDoubleJumpPress.asm posted by wolfmerrik
Downloads: 282 (1 Users) | Rating: This has not been rated yet
Desc: This script will be called when the "A" button is pressed For more details on how to use this, check out this thread: [link] To use this, you will need to add both these lines to SystemVariables: canDoubleJump .dsb 1 didDoubleJump .dsb 1 This file is one of the three files needed for this to work: [link] [link] [link]
7) Double Jump: playerDoubleJump.asm posted by wolfmerrik
Downloads: 116 (1 Users) | Rating: This has not been rated yet
Desc: This script will be called when the "A" button is Held For more details on how to use this, check out this thread: [link] To use this, you will need to add both these lines to SystemVariables: canDoubleJump .dsb 1 didDoubleJump .dsb 1 This file is one of the three files needed for this to work: [link] [link] [link]
8) varJumpRelease Fix posted by wolfmerrik
Downloads: 132 (1 Users) | Rating: 5 (1 votes)
Desc: The platform tutorial's jump release code had an error which allowed the player to fly by mashing. This fixes it
Preview Image9) wedNESday: NESmaker Platform Game Tutorial posted by makerdefaults
Rating: This has not been rated yet
Desc: This is an official video from the NesMaker source, titled: 'wedNESday: NESmaker Platform Game Tutorial' It was originally posted to YouTube on 2018-08-30 It can be watched at: [link] This resource was imported from API
Preview Image10) 16px Simple Bat posted by wolfmerrik
Downloads: 17 (2 Users) | Rating: This has not been rated yet
Desc: Just a simple Bat Enemy. Its only 3 frames of 16x16px each. What game doesn't need a bat?
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